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This video was just an opportunity to showcase a cool, fun little animation. The animation is a common parkour/free running move and in CoE is more commonly used to go over barriers. We put it on the rooftop because... well... it's badass to see people flipping on roofs, and that's something we thought people would want to see. It was unfinished as we don't yet have the drop-roll from height, but that too will be added at some point in the future and we were happy showing it as work-in-progress to the community because it's so much fun.

With that said, parkour is, and always has been a planned component of the game since the very beginning, and is referred to on many of our Q&A's.

We feel like the freedom of movement associated with parkour makes you feel connected to the world. It makes you feel more a part of it. Nothing connects you to a game world more than feeling like you're in full control of your character.

Also, we've long since said we wanted CoE not to play like a traditional flat MMO. We want it to feel more like a platformer with the need to jump, vault, duck, roll, balance, swing, climb, and hang. Why? Because those things require player timing and skill, just like the combat system.

To answer some of the common questions that are showing up:

1. No, this isn't the only jump/vault/somersault animation we'll ever have 2. Yes, there's fall damage. No, it wasn't present in the video 3. Yes, it should have done a drop-roll at the end. We didn't have the animation finished yet but wanted to show a work-in-progress anyways 4. No. Not everyone can do this vault. Strength, Agility, and physique determine which animations are available to you. 5. Yes. Assassins are badass and yes, doing this in broad daylight would draw attention to you.

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Date/TimeThumbnailDimensionsUserComment
current20:58, May 16, 2016Thumbnail for version as of 20:58, May 16, 201600:10480 × 269 (30 KB)Pinkachu (wall | contribs)created video

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